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Diablo 4 character planner9/26/2023 ![]() He added, "I think the touchpoint being the amazing pre-rendered look from the Diablo III cinematics. We also embraced realism in terms of materials and character appearance." We didn’t want the characters to feel procedural or generic because of these processes. We wanted to use the latest tools and techniques, but we did have a concern about leaning into ‘realism’ in a way that wouldn’t have that hand-crafted feeling we felt was fundamental to a Blizzard game. "Over time, our ambitions around what we thought we could achieve evolved and really solidified into what you see today. "When I think back to the beginning, I think at the highest level, our goal was to make the characters in Diablo 4 look as artistic and as hand-crafted as possible using the latest tools and techniques," he said. ![]() In the post, Mueller opened up about why they've taken a slightly different approach this time around with the art style of the game, including how characters look and interact with one another. Beyond just the characters, he also confirmed that they took tailoring the experience to the next level by adding in character customization options beyond the transmog for gear seen previously. John Mueller, the art director for the game, took to the Blizzard blog to go into more detail about the character art in the upcoming game. Recreate yourself, make an atrocity - dealer's choice! For the first time in the franchise's history, players will be able to completely customize their toon the way they want, making the world of Diablo more immersive than ever before. "You can't fight crime if you ain't cute" is a gem from the show Reno 911 that I live my life by, don't judge, and in Diablo 4, I can keep that montage going strong in the gaming-verse.
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